Random start + teleport - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Random start + teleport (/showthread.php?tid=3517) |
Random start + teleport - Stagwine - 11-20-2016 Situation: In CO12 Missing in action (one of our regulars), helicopter and its cargo, aka lost squad, are teleported to random location in mission start. Issue: Sometimes squad members won't be teleported to helicopter, especially if loading time takes a while. It is somewhat rare issue, we've had it only handful of times, but it is yet annoying never the less. Current implementation: Helicopter is teleported to random marker upon mission start. There is 8 second delay (intro plays during this time to hide actual teleporting), and then squad is tp'd to helicopter cargo with command: PHP Code: {_x assignAsCargo helo1; _x moveinCargo helo1;} forEach units stag; Question: What would be robust way to tp helicopter AND squad, so no one is left behind? |