script a building as an Ace Medical Facility - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: script a building as an Ace Medical Facility (/showthread.php?tid=3550) |
script a building as an Ace Medical Facility - treendy - 01-26-2017 Hey, Does anyone know how to script a building as an Ace Medical Facility, also same for a medical vehicle? (not using modules or the tick box on the object in editor) RE: script a building as an Ace Medical Facility - Alwarren - 01-26-2017 Looking at ACE's source code, so this is guessing. For medical facilities, it seems to work by setting ace_medical_isMedicalFacility to true via _facility setVariable [ace_medical_isMedicalFacility, true]; For vehicles, though, I am not entirely sure. This is the code that is called by the module: Code: if (!isNull _logic) then { _list and _settings are both the parameter fields in the module, and I am not entirely sure what they return... Would need some more digging, sadly, no time for that right now. RE: script a building as an Ace Medical Facility - treendy - 01-26-2017 Thanks for this, that is enough for me to go on for now, dont worry about digging, I will dig into this and once confirmed working, I will post the result here |