01-22-2016, 03:34 PM
Hi code gurus
I'm trying to set an eventhandler "fired' in place to fail the mission in the event that players engage hostiles before they have been given the all clear. Not sure exactly how to code it.
thanks in advance
Lighty
note: I should have 3 missions ready for testing in the next week on Lingor if you're interested to beta test them for me.
I'm trying to set an eventhandler "fired' in place to fail the mission in the event that players engage hostiles before they have been given the all clear. Not sure exactly how to code it.
thanks in advance
Lighty
note: I should have 3 missions ready for testing in the next week on Lingor if you're interested to beta test them for me.