09-23-2013, 10:31 AM
(This post was last modified: 11-21-2016, 09:13 AM by Variable.
Edit Reason: Added second server (Varanon)
)
I think we need a debriefing thread that shall act both as an after-action-review discussion as well as just sharing experiences from our coop nights. It will help us identify and discuss what can be done better in our fighting as well as what missions are preferred, making admining more adapted to the players' preferences.
Please leave this discussion clear of comments about mission design, or bugs. Pretend this is real combat
Adding helpful links: if you need a reminder about what missions were played or what was the name of a particular mission, visit our CiA server page on swec:
Arma 3 CiA server missions log.
So here goes!
Last night was great, phantom's missions starred with "Carrier Corruption" and "Cache Register", and we played also two official RHS missions (that apparently come as part of the mod itself, missed them until two days ago). The RHS missions were very nice, the one a raid on a town and the other had us protecting an ambushed convoy until evacuation forces arrived. That one was really intense, almost no maneuvering at all, just dig in by the wrecks and fight of waves of CDF infantry. That was cool and thanks to KmAn's medical abilities we were able to finish the mission without anyone getting killed.
Carrier corruption
Still a challenge on the carrier, but we seemed to have a identified a tactic to overcome the tough resistance on the carrier bridge, before we had to switch to a bigger mission - hug the wall to avoid getting shot from above, reach the double doors and shoot the damn officer and pilots. Get the keys. Have two guys get the Cobra while the other two take cover. Take off and move away from the carrier fast and low, turn around and use the gunner's cannon to shred the carrier's tower and kill all the infantry. That probably is the easiest way to deal with them although there probably some that are still alive somewhere, because the objective didn't tick. Any suggestions on that?
Please leave this discussion clear of comments about mission design, or bugs. Pretend this is real combat
Adding helpful links: if you need a reminder about what missions were played or what was the name of a particular mission, visit our CiA server page on swec:
Arma 3 CiA server missions log.
So here goes!
Last night was great, phantom's missions starred with "Carrier Corruption" and "Cache Register", and we played also two official RHS missions (that apparently come as part of the mod itself, missed them until two days ago). The RHS missions were very nice, the one a raid on a town and the other had us protecting an ambushed convoy until evacuation forces arrived. That one was really intense, almost no maneuvering at all, just dig in by the wrecks and fight of waves of CDF infantry. That was cool and thanks to KmAn's medical abilities we were able to finish the mission without anyone getting killed.
Carrier corruption
Still a challenge on the carrier, but we seemed to have a identified a tactic to overcome the tough resistance on the carrier bridge, before we had to switch to a bigger mission - hug the wall to avoid getting shot from above, reach the double doors and shoot the damn officer and pilots. Get the keys. Have two guys get the Cobra while the other two take cover. Take off and move away from the carrier fast and low, turn around and use the gunner's cannon to shred the carrier's tower and kill all the infantry. That probably is the easiest way to deal with them although there probably some that are still alive somewhere, because the objective didn't tick. Any suggestions on that?
The fewer men, the greater share of honor