EDIT: Bug fixed. Disregard.
There's a bug that causes all missions played on a dedicated server to have an AI with a skill of 1.0. Ever wondered why this game is so hard on coop nights although we use ASR AI? Well, there's your answer. There's a good chance it has been there, by the way, since Arma 2, and that explains a lot, too.
The bug is caused by the skill slider in the editor. Therefore, all mission makers, please use the init field to set the skill of the unit (if 0.7 is the desired skill level for the unit)
Code:
this setSkill 0.7;
In case you'd like to have all AI using the same skill, you may use the following line in the your init.sqf (if 0.5 is the desired skill level):
Code:
{_x setSkill 0.5;} foreach allUnits;
if you need side specific setSkill:
Code:
{ if (side _x == EAST) then {_x setSkill 0.3;} }forEach allUnits;
{ if (side _x == WEST) then {_x setSkill 0.3;} }forEach allUnits;
{ if (side _x == RESISTANCE) then {_x setSkill 0.3;} }forEach allUnits;
Unless we play a mission of an author that has acknowledged this message, we will use a monitor to set a 0.6 skill for all the AI when we start the mission. That of course means that all AI will have the same skill level. If you want different skill levels for different AI groups or individual units, please use the first method above.
Mission makers please acknowledge this. Also, we would appreciate if you could update your missions that have not been completed yet only in the case you'd like to use different skill levels for different AI units or groups in the mission.
More details here.
The fewer men, the greater share of honor