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Comrades in Arms Discussion Board
Comrades in Arms Life
Mission Making
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Guest Player
Joined: May 2014
Posts: 562
#16
02-26-2015, 12:29 PM
I don't think there is CUP units issue, but i suspect there is something wrong with the mission.sqm, so i preferred to remove all west units and have fresh ones, i used vanilla just to keep it simple.
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JGaz-UK
Guest Player
Joined: Oct 2014
Posts: 42
#17
05-05-2015, 12:33 AM
Don't know if this will help but usually when making a mission with a lot of things going on
I put the following in the mission unit;
//---JIP Check (This code should be placed first line of init.sqf file)
if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;};
// Wait until player is initialized
if (!isDedicated) then {waitUntil {!isNull player && isPlayer player};};
//-=ALL YOUR OTHER STUFF HERE.
It Seems to stop the mission starting long enough for things to kick in
=-
if (true) exitWith {};
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