04-29-2015, 09:41 AM
Off topic...
Thank you Psychobastard! Your work made A3 bearable for coop.
Thank you Psychobastard! Your work made A3 bearable for coop.
Fixed Psycho Revive
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04-29-2015, 01:42 PM
Hey Psycho, and thanks for the great script. Indeed, I use the scripts only as a part of MP mission and credit the authors.Â
- Stag
05-26-2015, 01:11 AM
Hey, thanks for update.
so can i use it for coop missions? is scripts ok ?
05-26-2015, 09:19 AM
Hey Persian, I'm not sure Psycho is still following this thread so I'll take the liberty to quote him in this matter:
(04-28-2015, 09:13 PM)Psychobastard link Wrote:If he want to use it in a mission it is ok.
The fewer men, the greater share of honor
05-28-2015, 02:08 AM
I meant about the revive script itself, is it bug free now after the fix?
Im not sure what call it in english, the ragdoll?! when a unit got shot, the way how man falling down on the ground. http://killzonekid.com/arma-scripting-tu...d-ragdoll/ With this revive script, all hit-ed units have a same animation to falling down and transfer to unconscious state. http://forums.bistudio.com/showthread.ph...ipt-for-A3 Looks like this script have ragdoll somehow and different animations when somebody got shot. so can you add this ragdoll to psycho revive script?
06-30-2015, 08:05 AM
I have an idea for the revive system.
If i'm right, the time taken to revive a teammate is the same for medics and regular soliders as long as they have an available FAK. Could the revive duration be scripted such that it takes longer for a solider to revive a unit than it takes for a medic to revive a similar unit. eg: medic takes 30 sec while all other units take 60 sec
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food
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