I decided to advertise here as well.
Mods used:
- RHS (RUS/US)
- AiA Terrain Pack
- Thirsk Winter
Lore:
Island of Thirsk. Baltic Sea. Joint NATO-FDF-Flygvapnet exercise 'Winter is coming' has just ended. Last US forces are eagerly awaiting airlift to Ramstein, Germany, and the coming holidays. When the commanders plane goes missing over the Baltic, remaining US forces find themselves in a middle of a new East-West showdown.
Missions:
Winter's tale SP/COOP4. Teaser/test bed for the next missions. Infantry. Works well also as a duo/SP missions.
http://steamcommunity.com/sharedfiles/fi...=486748464
Winter's night. SP/COOP10. Basic infantry. First contact.
http://steamcommunity.com/sharedfiles/fi...=500430611
Winter's bone. SP/COOP13. Infantry foot patrol wintery forest.
http://steamcommunity.com/sharedfiles/fi...=502178237
Winter's chill. COOP11. Lovecraftian survival horror as infantry defends strongpoint against superior numbers.Â
http://steamcommunity.com/sharedfiles/fi...=502287917
Winter's twilight. COOP14. Capture of capital was a costy action for both parties. Both sides are exhausted and awaiting supplies. Unfortunately C130s have missed their drop zones in bad weather and the cargo nets are scattered in the forests. Infantry of 10th mountain is sent to comb the woods and find the priceless supplies before the other side does!
Winter's ground. COOP18 (19 with Z). A Marine LHD is finally enroute to relieve the tired but undaunted defenders. Remnants of 10th Mountain are finally able to catch some much needed rest.
Winter's road. COOP16 (17 with Z). Disaster at Combat logistics was averted, thanks to stalwart defense of 10th Mountain. As Marines are preparing for counter attack, support echelon and combat engineers are busy with different tasks...
Winter's Fury COOP18. NATO forces are finally resupplied, and US Marines are preparing for counterattack to ruined capital.
Winter's Pack COOP 10 (11 with Z). Marine Force Recon teams are sent to harvest high value targets as snowstorm has halted the operations. Enemy rocket artillery, the very same we witnessed first hand in receiving end (you remember it if you played it), is our primary target.
Beef:
- Custom snowstorm
- Custom stealth detection
- Sneaking
Features:
Usual stuff. Psycho, TaskTracker, viewDistance. Bad voice acting, unoptimized scripts, overdone artillery, and white nuclear ash imitating snow. Some missions have option to use Zeus. I recommended to play in winter twilight, RHS illumination flares are available, unless you have;
Edit: Minor updates to accomodate new RHS patch
Edit2: New episode added
Mods used:
- RHS (RUS/US)
- AiA Terrain Pack
- Thirsk Winter
Lore:
Island of Thirsk. Baltic Sea. Joint NATO-FDF-Flygvapnet exercise 'Winter is coming' has just ended. Last US forces are eagerly awaiting airlift to Ramstein, Germany, and the coming holidays. When the commanders plane goes missing over the Baltic, remaining US forces find themselves in a middle of a new East-West showdown.
Missions:
Winter's tale SP/COOP4. Teaser/test bed for the next missions. Infantry. Works well also as a duo/SP missions.
http://steamcommunity.com/sharedfiles/fi...=486748464
Winter's night. SP/COOP10. Basic infantry. First contact.
http://steamcommunity.com/sharedfiles/fi...=500430611
Winter's bone. SP/COOP13. Infantry foot patrol wintery forest.
http://steamcommunity.com/sharedfiles/fi...=502178237
Winter's chill. COOP11. Lovecraftian survival horror as infantry defends strongpoint against superior numbers.Â
http://steamcommunity.com/sharedfiles/fi...=502287917
Winter's twilight. COOP14. Capture of capital was a costy action for both parties. Both sides are exhausted and awaiting supplies. Unfortunately C130s have missed their drop zones in bad weather and the cargo nets are scattered in the forests. Infantry of 10th mountain is sent to comb the woods and find the priceless supplies before the other side does!
Winter's ground. COOP18 (19 with Z). A Marine LHD is finally enroute to relieve the tired but undaunted defenders. Remnants of 10th Mountain are finally able to catch some much needed rest.
Winter's road. COOP16 (17 with Z). Disaster at Combat logistics was averted, thanks to stalwart defense of 10th Mountain. As Marines are preparing for counter attack, support echelon and combat engineers are busy with different tasks...
Winter's Fury COOP18. NATO forces are finally resupplied, and US Marines are preparing for counterattack to ruined capital.
Winter's Pack COOP 10 (11 with Z). Marine Force Recon teams are sent to harvest high value targets as snowstorm has halted the operations. Enemy rocket artillery, the very same we witnessed first hand in receiving end (you remember it if you played it), is our primary target.
Beef:
- Custom snowstorm
- Custom stealth detection
- Sneaking
Features:
Usual stuff. Psycho, TaskTracker, viewDistance. Bad voice acting, unoptimized scripts, overdone artillery, and white nuclear ash imitating snow. Some missions have option to use Zeus. I recommended to play in winter twilight, RHS illumination flares are available, unless you have;
Edit: Minor updates to accomodate new RHS patch
Edit2: New episode added