(08-20-2015, 11:37 AM)Stagwine link Wrote: Great stuff. Thank you. How does the transport behave if it comes under fire?
The script disables the AI for the pilot, mostly, so it should still follow it's waypoints when under fire. If you check the script, there's a bunch of disableAI calls near the beginning.
Couple of typos in unloadVehicle.sqf? SAVE instead of SAFE?
Tested this a bit and worked very well, either with land vehicle transport and helicopters both.
I experimented with heli insertion and enemy fire enroute, and helicopter behaved quite well. Great stuff, will be using this in future missions. Thanks for release.